The interview is to appear on Gamesauce.org, don't miss it! ;)
While processing the material I came up with the idea that it looks just like Lolita fashion: the first interested ones only cared for images to look nice, then those with more "knowledge and experience" appeared gradually making up the rules. As a result Lolita turned into a boring, demanding and catty hangout, while the rules themselves - just like those of professional programmers' - are neither good nor bad, but limit creativity a lot, therefore cutting development of new things and, which is more than possible - making the birth of something completely new, interesting and out-of-the-box completely impossible.
The pic below is just the random one I liked, it has the doll-like vibe and a slightly creepy mood - it would be called lolita in about 2007, but if now I posted a pic like this to a community... I'm afraid I'd end up drowned in sticky candy-colored designer-expensive verbal shit. :D
|Pic taken from Tumblr|