This was written in a presentation of game creating software at the Casual Connect conference. And it was true about my situation there. I'm kinda hikikomori and people are often like monsters for me. Those are especially possible employers who have always been perceived like some higher monster forces able and most likely to splash my brains on the nearby walls just because of what I am.
This event made me see and believe that there ARE serious and important people who are COOL people and are proud of it.
Having arived to the Rus hotel where it was to take place I discovered I forgot to rewrite the press ID I received in the PDF version of the press card. Thanks God people at the reception table only needed our second names to give us the press badges and kits.
|Pic by Anton Karpenko and Sasha Paleeva|
The only way to avoid this is to make something useful for the subject. Since I have it as TV journalism, I decided to make a video news piece to show to the teacher. It's gonna be a boring one - as most teachers like.
But one more video has been planned - for my YouTube, not the teacher. For people who will undestand how much fun we've had at CC.
|Pic by Anton Karpenko and Sasha Paleeva|
|I don't own the photo. |
It's from www.ukrainianiphone.com
She used to work as a radio DJ and host, and then switched to PR in the gaming industry. Yulia works for the Nevosoft company that develops and publishes games and has a curious website - it's not just a games distribution source, but also a social network of those who play casual games. The users put up contests among themselves - like, for example, the screenshot one where people should make up a story to match a screenshot.
Julia's journalist skills have turned out useful in this industry as well - she does weekly video review of 3 best games of the week as well as the App2Top news site.
Casual games are called like that since they're designed for a wide audience, not just for geeky gamers who spend days, weeks, months and years playing. Casual ones are more of time killers. They don't require constant participation, and therefore can be played by anybody including busy people who sometimes need to have a short brain-rest at work or something not to fall asleep in a line or in transport.
It was still hellish morning when I finished this very 1st interview. Mokona and I were still sleepy and enjoyed coffee and tea in the hall. Of course I was running around with the video camera. Again. XD
Bright vids near companies' stands were capturing our attention one after another. We even spotted a true sweet lolita on some company's banner! LOL she even had a proper headdress. =) Have a look at the top part of the poster.
|Photo from www.ukrainianiphone.com|
We stopped near one of those screens where the heading of this post appeared. This company was presenting something a bit different than a game - it was a software that lets people make hidden objects games themselves.
A nice guy from the company (check out the link in the 1st paragraph) told us that this thing is suitable for common PC users, that is - you don't need to be a professional developer to try making your own game. A person can try and decide whether they'd like to do it further or not, and if they're interested, they can purchase the full version of the program that involves much more features.
Lectures of the industry professionals were the main part of the event. We headed to our 1st one. I was running around with the video camera.
All experts were telling something interesting even though I'm completely new to the topic. At first some issues were a bit hard to understand, but the more I listened the more I got what is being talked about. Mokona must have felt more confident since she's into games for a long time, and she also explained me some things I had no idea of.
|Pic by Anton Karpenko and Sasha Paleeva |
Taking notes... ^__^
Despite all pieces of information were different I managed to outline a few main ideas. I think I'll write more details in the article, but here I'll provide a few trends in the shortest form possible.
- The audience of casual games consists of DIFFERENT people. It's not true these things are only played by disappointed bored women of age 40+. As one of participants said in his CC review, that definition is offensive towards women. And I do agree with him. I don't see anything bad in a woman playing some stuff to distract herself from unpleasant thoughts, a bad mood or loneliness.
- What is more, PCs are gradually losing their position of main platforms for casual games. Of course developers won't give them up totally in the nearest future since there are still lots of users who play casual games on their computers. But portable devices are becoming the most interesting and attractive targets for both creators and players. People are getting busier and take their devices to the places they go to instead of staying wired to a big PC even if it's a laptop is inavoidable.
- Ukraine doesn't really suck in game developing. Here's the issue on which I've heard 2 opposite points of view. One of the lecturers said that the leading countries of the industry are the USA, France and UK, with Germany and Italy following them. As you see Ukraine's not on the list. On the other hand, I got to know that about 40% of games are developed somewhere here. I guess it means that successful companies aren't based here, but still the main workforce is in Ukraine and some other non-popular countries.
There was a huge break after the first lecture. Time to meet people. ;) A tall young man asked if I'm Vlad's friend. The answer was "yes", and then I looked at the badge. Anton was one of those Vlad said I should meet, the guy who knows everyone and everything there. :) And I cannot disagree with that.
The photographer with cute Angry Birds earrings (that turned out to be handmade by herself O_o) was Sasha, also a friend of Vlad he told me about. They introduced us to people from the Big Fish Games and we spent quite a lot of time talking. Here's where Mokona got even happier - she's a fan of their games and has played almost all of them. As you'll read later, now she has some special bond with them, and I don't mean any official papers. ^___~
More and more people were joining that conversation, and I couldn't help recognizing another hero of Vlad's stories and an article. Alex Ptitsa, one of the most experienced IT journalists of the country!!!! He noticed me too and since then we're in touch.
|Pic by Anton Karpenko and Sasha Paleeva.|
Thanks to all who haven't fallen asleep while reading this. The next post's going to be brighter and bloodier. Coming soon...
Thanks to Anton and Sasha for making and posting the pics. :)